Enabled by default when parent "fast actions & crafting" is enabled. filtering water, distilling alcohol, growing vegetables and herbs, brewing moonshine, trapping "small animals".). This is the same as previous "fast action & create", but with additional option to speed up the secondary action process (f.e. = fast filtering, growing, brewing, trapping. "stop time" option was added if, for some reason, you still want to stop in game time flow. This way time dependent game events are happening and you still have all the time you want. With "endless time loop" time runs from the day/night start until day/night end and then loops back to the day/night start - like having an endlessly repeating day or night. Previous "Reset and stop time" cheat worked fine, but certain events in the game (shelter visitors, resting, recovery.) were occurring only when time was running.
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